Donkey Kong Junior


  • Description
    • In Nintendo's sequel to the popular Donkey Kong arcade game, Donkey Kong is kidnapped and it is up to Donkey Kong Jr. to save him. DK Jr. climbs ropes and avoid Snappers to reach the top of the area and get to his dad's cage, which is guarded by Mario.
      nkey Kong Jr. (ドンキーコングJR. Donkī Kongu Junia?) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior[3] or abbreviated as DK Jr.,[4] is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior's father as the villain.
  • Instructions
    • Like its predecessor, Donkey Kong, Jr. is an arcade-style platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include "Snapjaws," which resemble bear traps with eyes, bird-like creatures called "Nitpickers", and "Sparks" that roam across the wiring in one of Mario's hideouts.

      To pass the first three stages, DK Jr. must reach the key at the top. In the fourth stage, DK Jr. must push six keys into locks near the top of the stage to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty.

      DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, or falls off the bottom of the screen. Additionally, he loses a life if the timer counts down to zero. The game ends when the player loses all of his or her lives.
  • Trivia and Fun Facts
    • The last time Nintendo's mascot, Mario, was featured as an antagonist in a Nintendo game

      Many gamers are confused to as why there is a Donkey Kong and a Donkey Kong III, but no Donkey Kong II. It is because Nintendo counts this game as Donkey Kong II.

      An idea for Donkey Kong Country that was scrapped was for Diddy Kong to be an updated version of Donkey Kong Jr.
      It was once hinted in Donkey Kong 64 that Cranky Kong was Donkey Kong Sr. in his younger years.
  • Game History
    • The game was principally designed by Shigeru Miyamoto and one of his coworkers.[6] Miyamoto also created the graphics for the title along with Yoshio Sakamoto.[1] As with its predecessor, the music for the game was