Spy Hunter

  • Description
    • Finding a nice clone of the classic game Spyhunter was not easy. Luckily I stumbled upon COTSE.com's flash based game. This version has most of the beloved elements of the real game like hidden shortcuts, spycar-in-the-trailer and chases.

      Spy Hunter is a 1983 arcade game developed and released by Bally Midway. It has also been one of the most ported titles to various home computers and video game systems throughout the 80's and 90's

      As a cabinet-style arcade game, Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common.[1] The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration. It is a single-player game.
  • Instructions
    • Use arrow keys to drive you spy car. Avoid enemy fire and attacks from other vehicals.
  • Trivia and Fun Facts
    • Memorable for its music, "The Peter Gunn Theme", that plays throughout the game

      Contrary to legend shared on the East Coast, this game actually has no end whatsoever. The graveyard level does not exist nor at any time does the driver of the vehicle get out of the car.

      The sequel to this is Spy Hunter II, perhaps the worst sequel in the history of gaming.

      The prototype for Spy Hunter originally played with the James Bond theme, which was the theme originally sought after for use in the game. The Peter Gunn theme was used when Midway could not obtain the rights to use the James Bond theme in the game.

      The name of the car, the G6155, is a clever tribute to designer George Gomez - the numbers stand for his birthdate. The Mercedes C311 is the basis for the white car on the cabinet. This car has a 4-rotor wankel engine and gull wing doors. It was featured on the cover of Road and Track magazine around 1981.

      A helicopter sequence was originally planned, but was deleted due to lack of time and memory.
  • Game History