Star Castle


  • Description
    • Check out this flash based clone of the classic arcade game Star Castle. You may not remember the name 'Star Castle' from way back then, but once you give it a play, it'll surely jog your memory. Features smooth and fluid color vector graphics and responsive physics nearly the same as the Star Castle arcade game.

      The object of Star Castle is to destroy an enemy cannon which sits in the center of three concentric, rotating energy shield rings while avoiding or destroying 'mines' – enemies that spawn from the core, pass through the energy rings, and then home in on the player's ship. They can stick back to the shield if the player maneuvers in such a way that a ring is between the ship and the mines. The player-controlled spaceship can rotate, thrust forward, and fire small projectiles. The cannon's shields are composed of twelve sections each, and each section takes two hits to destroy. Once a section is breached, rings beneath it are exposed to fire.
  • Instructions
    • Once the innermost ring has been breached, the central weapon is vulnerable to attack from the player. However, the player is also more vulnerable at this point, as with the shield rings eliminated, the gun can fire out a large projectile. Moreover, the central core tracks player movement at all times. If the player manages to hit the cannon, it explodes violently, collapsing the remnants of the shield rings, and the player is awarded with an extra ship. The next level then starts with a new gun and fully restored shield rings, with the difficulty increased (the mines move faster, the rings rotate more quickly, and the core tracks the player faster).

      If the player completely destroys the outermost shield ring, the cannon will create a new one. The middle ring expands to replace the lost outer ring, the inner ring replaces the middle, and a new ring emerges from the core to become the inner ring. In order to penetrate the cannon's protections, one must be careful not to completely obliterate the outer ring.

      The three homing mines will destroy the player's ship on contact. The mines can be destroyed, but they are very small and difficult to hit, and the player does not receive points for destroying them. Mines are revived when shield rings regenerate (some variants keep three mines churning constantly so that a new mine respawns from the core as soon as one is destroyed). As the player progresses through the levels, the mines get faster and faster, forcing the player to keep moving to avoid them.
  • Trivia and Fun Facts
    • This was one of the first games to use an experimental artificial intelligence to harrass the game player's ship. A barely noticable feature of the game from our perspective, but a fundemental element of all video games today!
      At approximately every 182,000 points, the game play slows down.

      As opposed to some games, the points will not roll over at 1 million approximately four hours of game play. It is unknown if the score might roll over at 10 million.

      This game can be seen in the 1986 Stephen King film, Maximum Overdrive.
  • Game History


    • Star Castle is a 1980 vector arcade game by Cinematronics. The game involves obliterating a series of defenses orbiting a stationary turret in the center of the screen. The game was designed by Tim Skelly and programmed by Scott Boden. Tim Skelly also created a number of other Cinematronics titles, including Starhawk, Armor Attack and Rip-Off. As with many other titles by the company, Star Castle was ported to the Vectrex video game console in 1983.