Once Upon a Katamari PS5 DLC Rolls In Katamari Damacy Rolling Live Content

Illustration: A green, cylindrical character with a propeller on its head, a surprised facial expression, and a large green horn-like protrusion on one side, standing against a bright, pastel-colored geometric background.
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Rolling Out New Content

Once Upon a Katamari, the latest console entry in Namco’s long-running Katamari franchise, is set to receive paid downloadable content later this year. The expansion will pull material directly from Katamari Damacy Rolling Live, the mobile spinoff released for smartphones, bringing new rolling territory into the PlayStation 5 adventure.

The base game, which launched on PS5 last year, takes the royal Prince on a time-traveling jaunt through eras packed with objects waiting to be gathered into increasingly massive spheres. The DLC keeps that core loop intact while folding in elements that fans of the mobile version have already experienced on smaller screens. For players who picked up the console release without sampling Rolling Live, the paid pack offers a fresh reason to revisit the catalog with newly imported stages.

A Franchise Built on Quirky Foundations

The Katamari lineage traces back to 2004, when designer Keita Takahashi and Namco introduced the original Katamari Damacy on the PlayStation 2. That debut paired deceptively simple controls with a wildly eccentric art style, a storybook framing device about the King of All Cosmos smashing stars and demanding his son rebuild them, and a soundtrack that became a cult favorite in its own right. The game earned a loyal following precisely because it refused to behave like anything else competing for quarters and console time at the turn of the millennium.

Subsequent sequels and spin-offs, including the touch-focused entries that landed on handhelds and mobile devices, kept that offbeat DNA alive while experimenting with how the rolling mechanic could translate to different hardware. Rolling Live extended the formula to phones, where quick sessions and on-the-go play shaped its stage design and pacing. Pulling that material back into a home console release is a natural bridge for a series that has always bounced between platforms and player habits.

For retro-minded players, the broader appeal remains the same: short bursts of object-gathering chaos wrapped in an aesthetic that still feels as oddball today as it did two decades ago. A paid DLC that imports an entire sub-branch of the franchise is a chance to consolidate the catalogue on modern hardware without needing a second device nearby. More details, including pricing, a firm release window, and the exact scope of the content drop, are expected closer to launch and will be tracked in the latest RetroArcade news coverage.

Source: Push Square