Ron Gilbert and Gary Winnick Announce Thimbleweed Park 2 for Early 2028

Illustration: Two pixel-art figures in business attire stand side by side in front of a green park sign and a wooden fence, set against a dark landscape in a retro video game style.
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Thimbleweed Park 2 confirmed for early 2028

Terrible Toybox, the studio founded by adventure-game veterans Ron Gilbert and Gary Winnick, has announced a sequel to its 2017 point-and-click title Thimbleweed Park. The new project, Thimbleweed Park 2, is currently scheduled for release in early 2028, according to a report from Time Extension.

The 2017 original was a love letter to the weird, haunted corners of small-town America, and its sequel appears set to continue that tradition. Thimbleweed Park was designed as a spiritual successor to the duo’s earlier work at Lucasfilm Games, where Gilbert and Winnick first built their reputations as architects of the modern graphic adventure. The follow-up marks the team’s return to a genre they helped define decades ago.

The news arrives as a welcome boost for fans of classic point-and-click adventures, a format that spent years as a fixture of PC gaming before fading from mainstream attention. The announcement, covered on Time Extension, confirms that the genre still has champions willing to build new worlds with it. For more coverage of retro gaming news, see the RetroArcade news section.

A return to the LucasArts lineage

To understand why a Thimbleweed Park sequel matters, it helps to look back at the credits. Ron Gilbert and Gary Winnick were the co-creators of Maniac Mansion, the 1987 comic-horror adventure that helped establish Lucasfilm Games (later LucasArts) as a dominant force in interactive storytelling. The pair later collaborated on The Secret of Monkey Island, also released by LucasArts, which became one of the defining titles of the early graphic-adventure era and helped popularize the SCUMM engine that powered many of the studio’s classic releases.

Both designers eventually moved on from LucasArts, but their influence on adventure games never faded. Thimbleweed Park, crowdfunded through Kickstarter and released in 2017, channeled the spirit of their earliest work into a fresh setting populated by oddball characters, nested mysteries, and the dry humor that became a hallmark of the genre. Critics and players alike embraced it as one of the most authentic point-and-click revivals of its decade.

Gilbert and Winnick subsequently founded Terrible Toybox to handle their post-LucasArts projects, and the studio has remained closely associated with the aesthetic of late-1980s and early-1990s adventure design. A second Thimbleweed Park therefore represents more than just a continuation of one game; it is one of the few remaining direct lines back to the developers who helped invent the form in the first place.

With an early 2028 target window now public, anticipation among adventure-game fans is likely to build quickly. Details on platforms, engine, and story remain forthcoming, but the announcement alone confirms that the genre’s most storied creative partnership still has more rooms to explore.

Source: Time Extension