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The CT510 occupies an unusual niche in the seventh generation of home video game consoles, having been released exclusively for the Chinese market in 2012. While the seventh generation is most commonly associated with Microsoft’s Xbox 360, Sony’s PlayStation 3, and Nintendo’s Wii, the CT510 emerged against a very different backdrop, in a country where traditional gaming consoles had been officially restricted for more than a decade. The console was produced by Eedoo, a hardware venture backed by Chinese technology giant Lenovo, and was positioned as a family entertainment and multimedia platform rather than a dedicated gaming machine.
This positioning was central to the CT510’s existence. Because China had restricted the sale of standalone video game consoles since 2000, manufacturers looking to enter the world’s most populous consumer market had to find creative approaches to regulatory compliance. Eedoo’s solution was to market the CT510 as a “smart” home entertainment system with motion control capabilities, an answer that allowed the device to navigate the regulatory environment while still offering interactive gameplay experiences to Chinese households.
The result was a system that looked and behaved like a game console to anyone who used it, but which, on paper, was something else entirely. That careful distinction shaped not only how the device was advertised but also how its library of software was curated and presented, with an emphasis on family activity, fitness, and party play rather than the kinds of genres typically associated with dedicated gaming hardware.
Quick Facts
| Specification | Detail |
|---|---|
| Maker | Eedoo |
| Type | Home console |
| Generation | 7 |
| Released | April 2012 (China) |
| Launch Price | $600 USD |
| CPU | 2 cores @ 1.8 GHz |
History
The CT510 was developed and marketed by Eedoo, a company that received backing from Lenovo, one of the world’s largest personal computer manufacturers at the time of the console’s release. It debuted in April 2012, making it one of the later entrants into the seventh console generation, a period that had begun in earnest with the launches of the Xbox 360 in 2005 and the PlayStation 3 and Wii in 2006. By the time the CT510 appeared, those established systems had accumulated years of library content and developer support behind them, and the global motion-control market they helped define was already well established.
The defining context for the CT510’s launch was China’s long-standing restriction on the sale of dedicated video game consoles. The Chinese government had effectively prohibited such devices in 2000, citing concerns about the influence of video games on young people. The ban shaped every aspect of how Eedoo designed, marketed, and sold the CT510. Rather than advertising the device as a video game console in the conventional sense, the company presented it as a multimedia and family entertainment system that happened to include interactive software experiences. This framing was a deliberate effort to operate within the boundaries of the regulation.
To enhance its appeal as a living-room entertainment device, the CT510 incorporated a motion-sensing camera system. The hardware used a Softkinetic CMOS depth-sensing camera, a component similar in concept to the depth camera Microsoft introduced with the Kinect for the Xbox 360. This allowed players to control on-screen action with body movements rather than a traditional gamepad, fitting a broader industry trend of motion-based interfaces that defined much of the seventh generation. The console line was offered in three variants tied to internal storage capacity: the CT310 with 32GB, the CT510 with 250GB, and the CT520 with 320GB. The console carried a launch price of approximately $600 USD.
The Game Library
The CT510 shipped with a small library of motion-controlled software designed to showcase the capabilities of its depth-sensing camera. Rather than positioning itself as a platform for traditional console gaming experiences, Eedoo assembled a collection of family-friendly, often fitness- and party-oriented titles intended to be enjoyed in a living-room setting.
Among the notable games associated with the CT510 were Fun Park Adventure, a movement-based game presented as a virtual amusement park experience, and Kung Fu Live, a martial arts title that translated players’ physical gestures into on-screen combat. Maya Fit focused on exercise routines, while Hole in the Wall adapted the popular television game show concept into a motion-controlled format. Bumper Cars offered a multiplayer arena experience, Green Exercise emphasized outdoor-themed physical activities, and Dance provided rhythm-based gameplay. Together, these titles positioned the CT510 as a fitness and active entertainment platform more than a traditional gaming system.
The console came with seven pre-installed games across its various model variants, meaning buyers did not need to purchase separate software to begin using the device. This bundling approach reflected the system’s positioning as a complete home entertainment package rather than a platform built around ongoing retail software sales, and it also reinforced the messaging that the CT510 was a multipurpose family device rather than a hobbyist gaming machine.
Legacy
The CT510’s most distinctive legacy is its role as one of the first commercially released gaming-oriented devices marketed to Chinese households during the long period of the console ban. By presenting its hardware as a multimedia system rather than a video game console, Eedoo created a regulatory workaround that allowed the company to bring motion-controlled interactive entertainment to a market that had been officially closed to such products for more than a decade. The approach offered a template that other Chinese-market hardware ventures would later examine closely.
The console’s technical legacy is closely tied to its Softkinetic CMOS depth-sensing camera, which brought gesture-based play to Chinese consumers at a time when the Xbox 360’s Kinect was making similar technology popular worldwide. The CT510 also served as an early indication of Lenovo’s broader ambitions in gaming-related hardware during the seventh generation, foreshadowing the company’s later explorations of consumer gaming products and its well-known PC gaming brands.
No direct predecessor or successor console has been documented in the CT510’s product line within the source material reviewed for this article, leaving the system as a self-contained experiment rather than part of a longer hardware family tree.
Collecting It Today
For collectors, the CT510 represents a niche but historically interesting acquisition. Because the console was sold only in the Chinese market and was produced in limited quantities, surviving units tend to appear primarily through specialty channels rather than mainstream secondhand marketplaces. Buyers should expect to encounter documentation, packaging, and on-screen text almost exclusively in Chinese, which is an important consideration for collectors who may need to source replacement accessories, manuals, or service information.
Physical condition is a major factor for any seventh-generation motion-control hardware, and the CT510 is no exception. The depth-sensing camera, like other optical components of its era, can be sensitive to scratches, dust, and aging sensors. Collectors should look for units where the camera lens is clean and unobstructed, where the housing shows no significant damage, and where the original power and connection cables are intact. The internal hard drive should also be evaluated, as the spinning storage in these systems is now well over a decade old and may have developed mechanical wear.
Because the console shipped with pre-installed software, working units may retain their original libraries, which can affect collector interest and completeness. Buyers should be cautious about consoles sold without their original peripherals or cameras, since the motion-sensing camera is central to the system’s identity and to nearly all of its gameplay experiences. As with any regional console, compatibility with local power standards and display hardware should also be confirmed before purchase.
The CT510 remains a fascinating footnote in console history, particularly for enthusiasts interested in the development of the Chinese gaming market and the unusual design challenges that came with serving a region under long-standing regulatory restrictions. For a broader look at seventh-generation hardware and other systems from the era, see the full directory of consoles.
