Track & Field

Track & Field is a 1983 Sports arcade game by Konami (Japan) / Centuri (US).

Quick Facts

TitleTrack & Field
Year1983
ManufacturerKonami (Japan) / Centuri (US)
Designer(s)
GenreSports
HardwareArcade cabinets featured two run buttons (later replaced with trackballs due to wear) and one action button. The game used Konami’s arcade hardware platform.
Ports10 ports, including Atari 2600, Apple II, and Commodore 64 — see Ports section

History

Track & Field arrived in arcades in 1983, released in Japan by Konami and distributed in North America by Centuri. The game asked players to master a simple but demanding input scheme: alternating a pair of run buttons as fast as possible to build speed, then timing a third action button to jump, throw, or vault. That rhythm carried across six separate events, each with its own qualifying standard a player had to clear to keep playing. It quickly became one of the most successful arcade releases of 1984, helped along by an Olympic year that made athletics-themed entertainment especially timely.

The game’s biggest cultural moment came through competitive play rather than the cabinet alone. In 1984, Konami and Centuri organized the International Konami/Centuri Track & Field Challenge as a March of Dimes fundraiser, staged across arcades and convenience stores. Over one million people reportedly entered, and Guinness World Records has recognized it as the largest organized video game competition ever held, a title the event kept for decades afterward. Beyond that single tournament, Track & Field’s success pushed rival companies toward sports-themed cabinets throughout the rest of the decade, and its rapid-button mechanic left a visible mark on later arcade design, including Namco’s own sports output.

Gameplay

Track & Field puts players through six Olympic-style athletic events in sequence: the 100-meter dash, long jump, javelin throw, 110-meter hurdles, hammer throw, and high jump. Most events share a common core: pressing two run buttons back and forth as quickly as possible to accelerate a sprinting animation, then hitting a separate action button at the right moment to jump a hurdle, release a javelin, let go of a hammer, or clear a high-jump bar. Each event has a qualifying score or distance the player must reach to continue; falling short costs a life, and running out of lives ends the game. The pacing rewards fast, sustained button-mashing paired with precise timing on the single action input, a combination that made the cabinet’s controls themselves part of the challenge.

  • Rapid alternating button presses to build running speed across all six events
  • A separate timed action button for jumping, throwing, or vaulting
  • Per-event qualifying scores that must be met to advance and preserve a life

Cabinet & Hardware

Track & Field cabinets originally shipped with two dedicated run buttons plus one action button, a layout built for the rapid alternating presses the events demanded. Because operators found the run buttons wore out quickly under that kind of abuse, many cabinets were later fitted with trackballs in place of the twin buttons. The game ran on Konami’s own arcade hardware platform of the era.

Ports & Re-releases

PlatformYear
Atari 2600
Apple II
Commodore 64
Atari 8-bit
Famicom/NES
MSX
Amstrad CPC
ZX Spectrum
Game Boy
Xbox 360

Track & Field reached home computers and consoles across the 1980s and was later revived digitally on Xbox 360. Check the Atari 2600, Famicom/NES, Game Boy, and Xbox 360 platform pages for details on those specific ports.

Where to Play Legally Today

  • Official digital re-release on Xbox 360 via Xbox Live Arcade
  • MAME, run only with legally owned ROM dumps from a cabinet or licensed source you own
  • Arcade museums and retro arcade venues that keep a working Track & Field cabinet on their floor

Collector Value

Original Track & Field cabinets turn up on the collector market in two distinct control-panel variants, the early twin-button layout and the later trackball conversion, and condition of that control panel has an outsized effect on value since the buttons were prone to heavy wear. Standalone PCBs circulate for collectors who already own a compatible cabinet shell. Home ports on cartridge and disk-based systems like the Atari 2600, Commodore 64, and NES are widely available and inexpensive, making them an accessible way to experience the game’s mechanics without sourcing a full arcade cabinet. As with other titles related by manufacturer, such as Gyruss, Konami-era arcade hardware from this period remains a steady presence in the collector market.

FAQs

Who made Track & Field?

Track & Field was made by Konami in Japan, with Centuri handling distribution for the North American arcade market.

What year did Track & Field come out?

Track & Field came out in 1983 and became one of the most successful arcade games of 1984.

What genre is Track & Field?

Track & Field is a Sports arcade game, built around six Olympic-style athletic events played with rapid button presses.

Why does Track & Field have both buttons and a trackball on some cabinets?

Original cabinets used two run buttons for building speed, but the rapid mashing required wore the buttons out quickly, so many cabinets were later refitted with trackballs in their place.

Has Track & Field been ported to home consoles?

Yes, Track & Field has been ported to at least ten platforms, including the Atari 2600, Apple II, Commodore 64, Atari 8-bit computers, Famicom/NES, MSX, Amstrad CPC, ZX Spectrum, Game Boy, and Xbox 360.

See also the related Gyruss arcade page, and browse the Sports genre hub for more classic arcade sports titles.

Sources

Facts on this page last verified 2026-07-15.