PlayStation Portable
Sony’s 2004 entry into portable gaming bet on a proprietary UMD optical disc — a format ambitious enough for console-caliber games and feature films, but whose pricing rarely undercut DVD.
PlayStation Portable Read More »
Sony’s 2004 entry into portable gaming bet on a proprietary UMD optical disc — a format ambitious enough for console-caliber games and feature films, but whose pricing rarely undercut DVD.
PlayStation Portable Read More »
Sony’s 2006 PlayStation 3 debuted with the exotic Cell Broadband Engine—a $400 million IBM-Toshiba-Sony joint project that many studios struggled to program for efficiently.
Nintendo’s 2006 Wii sold 101.63 million units by betting on motion controls when rivals chased graphical horsepower, becoming the third-best-selling home console ever.
Nintendo’s 2004 handheld introduced dual screens and touch input to mainstream play, going on to sell 154.02 million units and rank third among all consoles ever sold.
Shipping with a free SDK and Linux OS at launch in 2005, the GP2X from GamePark Holdings openly courted homebrew developers and emulation enthusiasts rather than locking down its hardware.
Mattel’s 2006 HyperScan staked everything on a built-in RFID scanner that read proprietary IntelliCards — by 2007 the console was discontinued after selling just 30,000 units.
Dingoo Digital Technology’s 2009 budget A320 sold over a million units, becoming an unlikely homebrew hero once community-built Dingux unlocked Linux emulation beyond its modest firmware.
Game Wave by ZAPiT Games: release date, specs, launch price, top games, and current eBay/Amazon values for collectors.
Game Wave Family Entertainment System Read More »
GP2X Wiz by GamePark Holdings: release date, specs, launch price, top games, and current eBay/Amazon values. Everything collectors need to know.